It's a letdown and I never felt like I had to know what was going to happen next. Infiltrating the icy enemy hideout was a genuinely satisfying creep-and-kill experience, our carefully chosen paths between cover and gangster line-of-sight rewarded with plenty of opportunities for satisfying environmental offings. We get a few cutscenes in the beginning of the game, but then you start getting the static screens that introduce missions with text -- the storytelling flair disappears. No weedy sleeper holds for Joe. Also, did I mention….
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Think of it as Mafia 2. Joe's Adventures is rather simple -- there's nothing compelling about it.
At one ojes, you're driving across a frozen lake as you chase your target. When Mafia II was originally released, I reviewed it and gave it a 7.
Xlc dabbled with stealth a little, but only for brief periods before it all inevitably went the way of the blam. Again, just like the retail game, you have forced stealth missions, stupid AI that will chase you into shops and then forget about you, and really dated cover and shoot mechanics.
Mafia 2: Joe's Adventures - The biggest and best DLC since Grand Theft Auto IV? | GamesRadar+
We get a few cutscenes in the beginning of the game, but then you start getting the static screens that introduce missions with text -- the storytelling flair disappears. Joe is very much his own man, and this is very much his own game. Joe isn't getting the attention Vito's tale did.
Infiltrating the icy enemy hideout was a genuinely satisfying creep-and-kill experience, our carefully chosen paths between cover and gangster line-of-sight rewarded with plenty of opportunities for satisfying environmental offings. With the story feeling, well, nonexistent, you're left to rely on Mafia II's stiff gameplay.
Where Vito got into car adventurse, Joe has car chases over breaking frozen lakes, skidding across ice flows to slam his prey into the perishing deep. So almost a sequel, but not quite. Also, did I mention…. For a start, he comes packing his own melee moves, and proves far handier than Vito in terms of the old punchy-smashy.
Some of these are cool and shake up the Mafia II formula. There are still cars to drive and oldies to listen to, but it all feels like well-worn territory.
Forget your preconceptions of narrative DLC. The problem with Mafia II: Joe however, despite his bulk, gets the sneaking right. Trouble is, when you do catch him, he just sits in the car like a spud and lets you cap him in the head. You need to zig and zag around gaps in the ice and catch up to the bad guy.
PS3 PC Xbox Soon, you're just a hefty man running around doing missions for some silly reason or another. It's a letdown and I never felt like I had to know what was going to happen next.
Also, there are now proper stealth missions.
Mafia II: Joe's Adventure Review - IGN
He doesn't fight or react like a real person. I'd love to get a compelling Joe story that has some substance like the one told in the proper Mafia II game, but that doesn't happen here. Joe's Adventures starts on a high note and xlc like it's going to address those issues, but then it sinks back into the same old same old. Mafia II's strength was its story, but Joe's Adventures strips that away. The DLC is stuck not knowing what it really wants to do -- it's somewhere between the disc-based game and the arcade DLC that has come before.
No weedy sleeper holds for Joe. If you played Mafia II, you know Vito goes to the big house for part of the game, and that's where Joe's Adventures is set.
It even feels cold. You'll play as the fat man as you set out to exact revenge on the stool pigeon that sent Vito away, and then you'll just continue doing tasks for the seedy individuals you work for as the story unfolds.
We recommend By Zergnet. And speaking of Joe himself….