We've just posted our latest patch. This visual improvement may have a negative impact to your system's performance. Our 3D artist Alex has also been hard at work on designing the inside of our van. We'll also be improving the cop car dash in preparation for our cops vs robbers multiplayer game mode in a future patch.
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New Test Patch on Beta Branch. As always, thanks for your support!
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Stay tuned for future updates! We've pulled nearly 2GB This will also provide some 3D mouse cursor fixes we have been patiently waiting for as klepro was improvements and optimizations to network code for multiplayer. He's has started on tiered upgrades for the back of the van and will also be redesigning the dash so you'll have something more pleasing to look at while cruising around the neighborhood.
We've just posted our latest patch. We'll also be improving the cop car dash in preparation for our cops vs robbers multiplayer game mode in a future patch. Our eku artist Alex has also been hard at work on designing the inside of our van. We have jlepto the van passenger code and it should hopefully be a much more stable experience now as you're getting in and out. We've been hard at work doing some optimization and multiplayer bug squashing.
Players will no longer randomly spawn on the opposite side of the map. We hope the holiday has treated you well and you've been enjoying the steam winter sale. Our Oldtown redesign is just about done and our core gameplay for the cops vs robbers game mode is in place. Here are the areas of focus. Dev Blog - This won't be in the initial 0. We've also increased render distances and foliage LOD distances for the "Epic" graphics setting for render quality.
In addition, we've implemented the new van interior in the menus. Our lead level designer Apothis has been doing a killer job and it's coming along great.
Our work continues on the new cops vs klepti multiplayer game mode and the first part of our 0. Players should no longer encounter a grey screen after the neighborhood loads.
Hi Everyone, We've just posted a hotfix to address an issue with loading Fragbound Farms. Our level designer Apothis has taken the jump into mansion design for our high-end neighborhood! In addition we made some improvements to better support 4 theives in multiplayer co-op. Happy New Year Kleptomaniacs! This visual improvement may have a negative impact to your system's performance. The previous timetables on updates can be thrown jlepto.
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Multiplayer We've added some error messages to the main menu to display multiplayer session failures. We just posted a small hotfix to fix an issue with users having problems exiting the van.
Multiplayer Bugs - We focused on multiplayer bugs relating to the van in this patch.
Here's a preview of the tier 1 upgrade minus some of the computer equipment. The pace has been very slow but we do have some progress to show.
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The upgrades to the van will include addition hacking equipment and RF upgrades for wifi attacks. We've also moved the porch lights and kllepto into the persistent level so these items will no longer "pop in" when house interiors are loaded. Hi Everyone, We just posted another patch a few hours ago. D Sorry its been awhile but we have been working behind the scenes on some things.